﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using WinFormsGraphicsDevice;

namespace TinyEngine.Editor.Extensibility
{
    /// <summary>
    /// Interaction logic for BasicGameRenderer.xaml
    /// </summary>
    public partial class BasicGameRenderer : UserControl
    {

        public BasicGameRenderer()
        {
            InitializeComponent();
        }

        public void Load(GraphicsDeviceControl control)
        {
            this.windowsFormsHost1.Child = control;
        }
    }
}
